AN Forums

JourneyQuest


#41

http://www.kickstarter.com/projects/zombieorpheus/journeyquest-season-2

Posted on October 1, 2011 by jackcameron


#42

[size=5]http://www.kickstarter.com/projects/zombieorpheus/journeyquest-season-2[/size]

[size=5]Woot![/size]

We hit the 2/3 mark!

$40,613

In less than 10 days!

Let’s see if we can hit the $60,000 mark by October 8!
Come on guys!
I want to see Jen Page model the fur bikini!

[quote]Jen Page is excited about playing Princess Starling opposite Bob Sapp in JourneyQuest: Season Two. In fact, she’s so excited that she already went shopping for raw materials: see, according to Jen, all respectable barbarian queens must know how to sport a fur bikini.

Our long-time fans may not realize that Jen designed the costume that she wore in The Gamers: Dorkness Rising. Now she’s ready for a repeat, but with a bonus twist:

If we can hit our $60k target by October 8, Jen has offered to design, construct, and model her new costume for a special, backers-only photoshoot, available exclusively in a future update on Kickstarter and in the JourneyQuest Supporters group.

So, if you’ve already contributed, don’t forget to help spread the word. If you haven’t pledged yet, click the Back This Project button on our main Kickstarter page. And thank you all for your ongoing excitement and support![/quote]


#43

Not like any of us can afford to throw in that much, but…


#44

And the weekly Rude Mechanical.

Rude Mechanical Ep. 04

[video type=youtube]uPLJ3fZ9Lk0[/video]


#45

[size=5]http://www.kickstarter.com/projects/zombieorpheus/journeyquest-season-2[/size]

And we just hit $50,000 a couple minutes ago!!!
Go! Go! Go!

We may just get to see those modeling pics yet!


#46

Looks like Jen is trying her darndest…


#47

[size=5]http://www.kickstarter.com/projects/zombieorpheus/journeyquest-season-2[/size]

[size=5]****Woot!

We have a Season 2!****[/size]

We hit the $60,000 mark!
Now let’s try for the $100,000 mark, to get the 10 episode season.

Or better yet, the $200,000 mark to have Seasons 2 & 3 concurrently!


#48

And apparently I’m a little late on this, since it was posted last night.

But here’s Jen with a special message!

[video type=vimeo]30204335[/video]


#49

[size=5]http://www.kickstarter.com/projects/zombieorpheus/journeyquest-season-2[/size]


#50

WooHoo!
I hope we can get this accomplished!

Another teaser pic was posted…


#51

And now we have a plot… a weird one at that!

The newest installment of Rude Mechanical

Rude Mechanical Ep. 05

[video type=youtube]tCk7phdbf8Y[/video]


#52

Just got approval for my 2 Orcish words that’ll be entered into the Orcish/English Dictionary as part of my pledge reward!

coffee (n.) = djeremid (JEHR-eh-meed)(neutral)
Named after… (it’s a secret!)
Coined by The Coffee God

play (v.) = rolfa (ROHL-fah)
Named after… (it’s a secret!)
Coined by The Coffee God


#53

[quote]ZOMBIE ORPHEUS: JOURNEYQUEST

Tue, 2011-10-18 15:57 — Filmcourage

[size=5]MATT VANCIL AND BEN DOBYNS
FILMMAKERS BEHIND ZOMBIE ORPHEUS ENTERTAINMENT
[/size]

Written by Beau Prichard, Public Relations, Zombie Orpheus Entertainment

(Photo info: Reviewing a shot from a scene cut from the first season.
Left to right: Ben Dobyns, Matt Vancil, Emilie Rommel Shimkus (Wren), Rena Stone, Leila Aram-Panahi, Assistant Director Tony Becerra.)

There are days when what you love pains you. There are days when the ideas won’t come, the shots won’t cut, the performances aren’t jelling, you don’t agree with your DP, and you wish you’d never suffered from the annoyance we call inspiration in the first place.

“The days when everything works and you’re firing on all cylinders and your fans bear you up and your friends encourage you and Facebook is exploding with people wanting to get the word out about something that is incredibly important to you? Those are way bigger than the bad days.”

Then there are the days where you launch your KickStarter campaign, asking your friends, family, and fans to publicly, demonstrably support your film project and you get almost $1,000 an hour in contributions for the first day. And reach 75% of your goal before the first week is over.

Do those days balance out? Hell, no. The days when everything works and you’re firing on all cylinders and your fans bear you up and your friends encourage you and Facebook is exploding with people wanting to get the word out about something that is incredibly important to you? Those are way bigger than the bad days. They almost, almost wash those bad memories away altogether.

(Photo info: A pic from the JourneyQuest panel at SpoCon 2011 in Spokane. Left to right: Jen Page (joining the cast as Queen Starling in Season Two), Brian Lewis (Carrow), Writer/Director Matt Vancil.)

“We trusted that the years we’d spent paying dues with our earlier efforts had created a fertile ground that was ready to respond strongly. We trusted that even though we put our work online for free people would reward us because they liked what we did. We trusted that going outside the Hollywood system was
the right choice for us…”

The biggest question we keep getting after Zombie Orpheus Entertainment launched a KickStarter campaign to such great success is, “How do you do it?” This question encompasses a lot of other questions, like, “Where do I get me some of that?”, “Can I do the same thing?”, and “What makes you so special?”.

Simply, the answer boils down to one thing: Trust. We trusted that there was an audience for JourneyQuest. We trusted that the years we’d spent paying dues with our earlier efforts had created a fertile ground that was ready to respond strongly. We trusted that even though we put our work online for free people would reward us because they liked what we did. We trusted that going outside the Hollywood system was the right choice for us. We trusted that folks who said they loved what we did would put their money where their collective mouths were and shill for us, put us out there, and actually pay to see what we were capable of.

More than anything, we trusted that our fans would meet us halfway. We’d show them what we could do, and they’d respond by helping us do it again.

(Photo info: Ben and Matt work out a shot at the Riddle Pillar in
Episode 7. Left to Right: Matt Vancil, Ben Dobyns.)

“But realistically, we had faith in our Creative Commons license, and the strength of our fan base to make a Season Two happen. And like any good dealer, we knew that the first hit should always be free.”

That was always the plan with JourneyQuest. We said we’d do Season One on a shoestring to show what we were capable of. Ideally, when it was released we’d sell 100,000 DVDs and just keep making more movies. But realistically, we had faith in our Creative Commons license, and the strength of our fan base to make a Season Two happen. And like any good dealer, we knew that the first hit should always be free.

Like many of our contemporaries, we turned to KickStarter to make our next big thing happen. For us it was JQ Season Two. This was after more than a year of our fans petitioning us to do it, but we were determined to wait until after Season One had been released on DVD and after we had primed our fan base. We had no idea how primed they were.

The initial roll out for our KickStarter campaign was supposed to be gradual. As we envisioned it, week one would just be fan communication, Facebook, Twitter, letting the folks who were champing at the bit to show us their enthusiasm. Then we’d build from there.

But by the time noon rolled around on day one and we’d only been live for three hours, we’d already reached $3,000 in contributions. We knew then that we needed a new plan. Clearly the fans who had been clamoring for the KickStarter had the money set aside and were just waiting for us to pull the trigger. Nothing about our KickStarter has been gradual. We were one-third of the way there before 48 hours was up and it hasn’t stopped yet.

JourneyQuest Season 2 is going to happen, and the main reason why is because we do what Hollywood doesn’t, or won’t. We treat our fans like grown-ups and believe that if we bring the smart, they will get it. We believe that we can cross genre borders and fans will follow. We put the power in the hands of our fans and have faith enough that if they like us, they want us to succeed.

When we saw the colossal fan responses to shows like Farscape, Veronica Mars, and, of course, Firefly, getting the boot, it really sank in. So many people were so passionate about these programs, but they were still dying off. What if we got the fans that worked up before things were dire? What if they were always involved and enthusiastic and part of the process instead of just a faceless consumer?

So that’s what we did and that’s how we got here.

(Photo info: From the JourneyQuest screening and panel at PAX 2011
in Seattle. Left to right: Ben Dobyns, Samara Lerman (The Assassin),
Brian Lewis, Matt Vancil)

“In case it doesn’t go without saying, embrace new media. Movie theaters are great, but they’re still kind of sewn up by the system. Rent your own and throw a big-ass screening instead of waiting for someone to give you a rubber stamp of approval.”

The directive for this article said to include some takeaways, so here’s what we have to give you:

In case it doesn’t go without saying, embrace new media. Movie theaters are great, but they’re still kind of sewn up by the system. Rent your own and throw a big-ass screening instead of waiting for someone to give you a rubber stamp of approval. Put your whole movie up on YouTube and see who digs it and shares it and loves it. Some of JourneyQuest’s most important early success was from embracing Hulu when lots of industry folks still didn’t trusting that online entertainment was going to be a thing. And explore alternative distribution. We can get you a digital copy of JQ Season Two way faster and cheaper than a DVD, which is why it is an incentive in our KickStarter campaign.

Cheap shouldn’t mean cheap. If you have to cut corners to get your production up and running, cut ‘em. If you haven’t read Robert Rodriguez’ “Rebel Without a Crew”, do so. Solve your problems with creativity and not with money. Build a production around what you have and not what you want. Show folks what you can do with a little and then ask for a lot. But no matter what, put the money, whatever there is of it, on the screen. The monstrous difference between viral videos and web series is production value, and the quality of our production was one of the things that got us a lot of notice. Just because you want to do sci-fi doesn’t mean you need CGI in every other shot.

(Photo info: Framing a shot in the Orcs’ camp in Episode 4 of
Season One. Left to right: Kevin Inouye (Kurn), Anne Kennedy Brady (Nara), Executive Producer / Director of Photography Ben Dobyns.)

“Every YouTube view, every DVD sale, every handshake and signature was another person who gave a damn about what we were doing. And really, in the end, inspiration and motivation aside, that is what it’s all about for us.”

Finally, build a fan base. One of the biggest strengths we have is the loyalty of our fans. They will and have followed us absolutely everywhere. They come and help out on shoots and they put us up for con weekends. They share The Gamers with everyone they know. They start gaming stores because they want to hang out like the crew in Dorkness Rising. They make us Jayne hats and dinners. Our fans are our friends and that made it easy for us to ask them for support and even easier for them to respond with an outpouring of it. We didn’t start out huge, and we didn’t expect to. Every YouTube view, every DVD sale, every handshake and signature was another person who gave a damn about what we were doing. And really, in the end, inspiration and motivation aside, that is what it’s all about for us.

It has been a long road and while there have been many of those days when it didn’t seem worth it, we’re looking forward to a lot more days that erase those negative memories, where we can bask in the support of those who want us to succeed, because we want to offer them something they can’t find anywhere else.

BIOS:

Matt Vancil is an independent filmmaker and the creator of JourneyQuest. After writing and co-producing two low budget features as an undergraduate (Demon Hunters and Dead Camper Lake), his debut as a writer/director resulted in the fantasy-comedy cult hit The Gamers, which went on to play at fantasy and gaming conventions worldwide and lead to a feature sequel, The Gamers: Dorkness Rising. In addition to his film work, Matt is the Video Director and a Narrative Designer on March 32nd, an episodic online video game produced by Seattle game studio Chromed (releasing 2012). A graduate of the American Film Institute, Matt has an MFA in Screenwriting.

Ben Dobyns is the executive producer of JourneyQuest and the founder of Zombie Orpheus Entertainment. He worked for six years as Director of Development for Dead Gentlemen Productions, where he oversaw the business and creative development of both new media and feature films, most noteworthy the cult hit The Gamers: Dorkness Rising, which he executive produced. He has directed two feature films, numerous shorts, and several web series, is a published short story author, edited acclaimed indie features The Dark Horse and Camilla Dickinson, and has extensive experience as an assistant director on films in the $200k to $8 million range, including Zombies of Mass Destruction, Battle in Seattle, and Zoo.[/quote]


#54

[size=5]http://www.kickstarter.com/projects/zombieorpheus/journeyquest-season-2[/size]

It’s been slow going on the Kickstarter, since we hit the initial target goal.
It’s at $68,680 currently.
But we are still progressing, and hopefully we will hit the $100k mark before the end, so we can have a full feature length season.

Come on $100k!!

And here’s the newest installment of Rude Mechanical

Rude Mechanical Ep. 06

[video type=youtube]MANFuMQYXRM[/video]


#55

[size=5]http://www.kickstarter.com/projects/zombieorpheus/journeyquest-season-2[/size]

Well, we’ve finally hit the $70,000 mark!
Which means, we get another episode!
So we’re up to 8 episodes now for Season 2.

We still have $30,000 and 30ish days to go.

Come on $100k!!


#56

And here’s the newest installment of Rude Mechanical

Rude Mechanical Ep. 06.5 (NSFW Language)

[video type=youtube]zwLXBNYnZdE[/video]


#58

“Interview”…

Here’s the newest installment of Rude Mechanical

Rude Mechanical Ep. 07

[video type=youtube]Y-0qaf8hIdc[/video]


#59

[size=5]http://www.kickstarter.com/projects/zombieorpheus/journeyquest-season-2[/size]

ZOE asks the all important question…

[quote]
Zombie Orpheus Entertainment

How many people do you think you’ve shared JourneyQuest with?[/quote]

As for me, well as you know I’ve shared it here, I know at least 3 people have watched it here.

I’ve also shared it on several other forums, though it’s unknown as to how many other people have watched it because of me.
However, I do know at least one person from those other forums that has pledged to Season 2 because of me.

Yay!
Go me!

How many people have you shared JourneyQuest with?


#60

That was so damn funny!
Matt Vancil himself doing the update this week!

Here’s the newest installment of Rude Mechanical

Rude Mechanical Ep. 08

[video type=youtube]0Rv-r-YLfig[/video]


#61

[size=5]http://www.kickstarter.com/projects/zombieorpheus/journeyquest-season-2[/size]

Update #12 with new incentive goals!

[size=5]Update #12: $100k Waffle Challenge[/size]

Posted 5 minutes ago

Hey, everybody!

With just two weeks to go on our Kickstarter campaign, we have some exciting new bonus rewards that will be available to every contributor, to help encourage our fans to close the gap between where we are now and the $100,000 that insures that we can release a feature-length season of JourneyQuest Season Two.

Goal number one is $75,000, which we should be able to hit by the end of today. When we get there, artist James Stowe will create custom-drawn character sheets for the JourneyQuest heroes! Created in the style of his D&D for Dads one sheets (http://jamesstowe.blogspot.com/2011/09/dnd-for-8-year-olds.html), these will feature the official RPG stats for our heroes. Plus, we’ll make the original artwork available exclusively to our Kickstarter contributors.

Goal number two is $77,500, at which time we will release an exclusive behind-the-scenes video featuring Bob Sapp, Jen Page, and a roast turkey.

When we reach $80,000, legendary RPG designer (and actor) Monte Cook will create an encounter for Glorion as he explores the Temple of All Dooms, which will be incorporated into the script for Season Two. Monte may even write in a cameo for himself!

At $82,500, we will release another never-before-seen video of Bob Sapp, Jen Page, and a very sad apple.

Once we hit $85,000, we will have actually succeeded. Super fans Steve, Beth, and Brad are committed to contributing $5,000 each if we reach this goal, bringing us all the way to $100k! That’s only a little more than $10,000 to raise in order to unlock their assistance.

At $100,000, of course, we will be able to shoot a feature-length adventure for JourneyQuest Season Two, plus we’ll throw in another special surprise.

We will host a celebratory waffle breakfast at the AFK Tavern in Everett on December the 10th, and all contributors will be welcome to attend, meet the cast and crew, be the first to hear details about our second season, and hang out! If you can’t make it in person, we’ll be streaming live video and filming on-site to bring the event to you wherever you may be. We’ll send more details about this event as the date approaches, but if you’re near Seattle (or near a computer) plan on joining us!

So, for those of you who have already contributed, don’t forget to help us spread the word. For everybody who’s been waiting for the very end, this is it: for the price of a cup of coffee, you can help us continue to keep this entirely fan-supported show streaming live to you, for free, under a Creative Commons license, for another full season!

Thank you all for your support and encouragement. We can’t wait to show you what we have planned for Season Two!

[video type=youtube]YdWshV9U4N4[/video]