What I Learned After ‘Outgrowing’ Card Game Anime
June 04, 2020 10:00am CDT
You activated my trap card! Angst and drama!
June 04, 2020 10:00am CDT
You activated my trap card! Angst and drama!
posted on 2020-06-05 00:13 EDT by Rafael Antonio Pineda
Paid digital content grew 21% to 240.4 billion yen
posted on 2020-06-05 01:26 EDT by Rafael Antonio Pineda
4 net episodes about grandma exploring meaning of “mottainai” & ecological awareness
posted on 2020-06-06 00:53 EDT by Egan Loo
Mashin Mukashi-Banashi Gekijō retells classic folk tales
posted on 2020-06-06 08:00 EDT by Crystalyn Hodgkins
Painter Anzu Kanie to co-direct project with planned release in 2022
June 06, 2020 10:00am CDT
Let’s learn about the unique comic format of WEBTOON series, where titles like ‘Tower of God’ and more call home!
posted on 2020-06-06 13:45 EDT by Kim Morrissy
Suspect of Kyoto Animation arson alleged that studio ‘stole his novel’
posted on 2020-06-07 00:09 EDT by Egan Loo
2 manga to launch in Comic Zero Sum magazine, Zero-Sum Online
by Callum May & Jacki Jing, Jun 7th 2020
posted on 2020-06-08 03:41 EDT by Rafael Antonio Pineda
posted on 2020-06-08 03:56 EDT by Rafael Antonio Pineda
Pitch contest winners recognizes both professionals, amateurs with cash prizes
posted on 2020-06-08 05:30 EDT by Rafael Antonio Pineda
Made in Abyss creator Akihito Tsukushi designed character for VR/CG ‘Mokuri Project’
posted on 2020-06-08 07:00 EDT by Rafael Antonio Pineda
Asia is dominant region for export, followed by N. America
posted on 2020-06-08 08:01 EDT by Adriana Hazra
posted on 2020-06-09 13:45 EDT by Kim Morrissy
Anime currently takes ‘twice’ as long to produce, ‘three times’ as long to dub
posted on 2020-06-10 11:45 EDT by Kim Morrissy
Animators working in Japan also share earnings
posted on 2020-06-10 17:45 EDT by Kim Morrissy
‘If the anime is a hit, it’s a win for Netflix. But if it’s a loss, it’s our win.’
Like this part .
Netflix also deals primarily with streaming deals, meaning that there are many cases where the production company has difficulty selling off the rights to merchandise, games, home video, and other forms of media. This is a problem for an industry that relies heavily on media mix franchises as supplementary forms of revenue. The management at one production company complained that “because the number of people who see the anime through streaming is limited, it failed to become a hit.” An insider at a different company remarked: “It would have been difficult for Demon Slayer: Kimetsu no Yaiba to become the huge hit that it was if it was only distributed through streaming.”