Ok, I’m sorry if this has already been asked, but why did they change character design every single movie? It bothered me so much I almost didn’t watch part II and III. Don’t get me wrong, I loved the first one, but II and III design just bothered me, it was sketchy and not quite as interesting as the first. Is there any specific reasoning for it?
It has been way to long since I did any kind of research into the title ,but I can only assume the different character designers for each part is at least part of the reason. Sorry can’t remember anymore . Getting old does that to ya. :laugh:
Seeing that they changed directors, I am thinking the new director wanted to go another way. I personally agree that Mikimoto’s designs were better looking, that said they did look a little too familiar with Macross, which he also designed. Possibly, I think Haruhiko Mikimoto took one of his breaks. If you see his volume of work compared to others it is not as huge for how long he has been doing it.
I guess he did Eve in PartII, but her overall look changed too.
As for Yasuomi Umetsu; I do like his overall work, He is the guy who designed Kite, mezzo Forte. Megazone 23 was one of his earlier works as a character designer. it might look scetchy, but his overall look is highly detailed… probably too much for 86. Lots of lines in the hair, and angular faces. Look up his OAV take on Gatchaman in the 90’s, it looks a lot more crisp
I have no clue why it changed again for III, other than it had been a few years since PartII. And it was 89, and Umetsu just did the overseeing.
This reminds me of watching Maison Ikkoku the Movie. They drastically changed the look of the cast so much to update, or age them, that it detracted from the story.