I recently got The Legend of Zelda: Spirit Tracks for the DS. It has a unusually darker story than other Zelda games w/ Toon Link in them, and you practically use all DS functions, which is awesome. The soundtrack is also great IMO. I, being a mad Zelda fan, have been anticipating this game for a while, and tore through it in under a matter of hours. :woohoo:
It is a spoiler to those who haven’t played yet and want to, but I’m at the end of the game, nearing the final battle. I’m having a tough- and rather annoying- problem with a part in my way, however, and I was wondering if anyone could help me out, tykes…
[spoiler]The bad part- I’m at the end- close to the final boss. I now have to destroy the lot of ghost trains. However, every time I lose, I learn one new thing…
-The Armored Ghost Trains are STUPID EXTREMELY SMART. While moving, I gather the tear of light to- temporarily- tear through these invincible hunks of metal, which are stronger than their older bros. Let’s say that I’m behind a train and the tear runs out. They will TURN AROUND ( Still wondering how they can do that, tykes…) and speed up until they crash into me, which is an instant K.O.:S
- There is this one part where there are two Armored Ghost Trains riding around in a certain area with a tear in the middle. I cant run into one with a tear from somewhere else, because it’ll run out before I make it. I’ve taken them out before, but do they have any blind spots in their routes, tykes?
-There’ll come a time when you K.O. all Armored Ghost Trains but one sometimes (usually if you dont get the ones in the previous problem last). This is where it gets annoying. Although they have a set route, the Ghost Train will suddenly change course and come straight for you. It’s annoying, because at this point I’m in a bad corner and cant change course fast enough, and BAM! >.>’’ [/spoiler]
If I could get at least one shred of advice, I’d appreciate it, tykes!